Monday, December 1, 2014

Unused Models Revisited

Remember those unused 3D models found in the first Star Force game that had nothing to do with the game? The Battle Network ones? It's one of my top posts.

Well anyways, thanks to a regular visitor of this blog named "Black Ace", I've taken the models and resources and tried opening them in the now abandoned Mario Kart DS Course Modifier. It's amazing what people can do when they want to modify their favorite game. Such tremendous progress!

So with that, it brings nearly flawless support for viewing NSBMD models, exporting them, and even viewing its animations! Take a peek below for the full scoop.

Wednesday, November 19, 2014

Debug Strings in Battle Network

Let's look at a more interesting topic. Some of you may remember last time I went over this image.
Gamekyo, formerly JeuxFrance, got an exclusive hands-on look at an in-progress build of the then-upcoming MegaMan Battle Network 5 DS, for the EU region, way back in 2006 or so. This particular build of the game, and European of all things, has debug info on the screen! These strings still exist in their plain text for the most part, and it matches the debug font that every Battle Network game has had.

Sunday, November 16, 2014

No more Xover. Yay? Nay?

So, now that Rockman Xover is dead...
Expect the latest and last archive update. I'll keep the link in the sidebar, but there will be no need to ever re-download it. Oh, but we had some fun times. The sprites. The music. That's about it. I would be lying if I said I ever played it, much less watched any gameplay for more than 5 seconds.

Let's just hope that if/when there is another MegaMan/Rockman game to ever look forward to, that we can all do so together again. Because those times are fun.

Update: The newest and last archive is now available for download. Not much new to add, but complete your collection now.

Sunday, October 12, 2014

Wow BN4 Translation Are Awful

Can you believe this game came out over 10 years ago? Let's look over again at how vague, bad, or outright wrong a lot of the BN4 chip descriptions were.

Sunday, September 7, 2014

Look! Xover!

Here are some of the things that are new in this update, I think.

Tuesday, August 12, 2014

TREZ is 8

http://www.therockmanexezone.com/general/2014/08/12/the-rockman-exe-zone-is-8-years-old/

Wow! TREZ launched back in August 12, 2006. Back then, we were competing with other forums because everyone thought they could all make a forum but they were all the same. We are still alive and possibly kicking it.

There are things going on behind the scenes. More announcements to come.

Check out that radnomizer too.

Friday, August 8, 2014

Bass Can't Fly

What if Bass didn't float in-battle like, all the time? Here is my attempt and putting him on the ground like a normal fighter.


He's never had a very believable fighting position due to almost always being concealed. It's more subtle like Rogue from the Star Force series. He is big, or at least any needlessly floating character like ShadowMan or Roll look gigantic.

Friday, July 11, 2014

Beast SparkMan Sprite

Remember the Rockman EXE anime that aired about 9 years ago? Well at some point, there were "Beast" versions of past Navis. There are a couple of sketches for these in the Official Complete Works, one fairly detailed sketch is for SparkMan.

Here is my take on Beast SparkMan, in the Gregar form. The only different between this one and the Falzar form is the symbol and wings. Maybe later.



Wednesday, July 9, 2014

DS Navi Colors for BN6

That's one way to waste a day. What if every Navi that was new to 6 and did not have a proper DS Navi version, actually had that color? I doubt it's the only attempt at it but here are all 13 Navis with new dark colors.
Click it!
SP colors are ugly. I will not do those.

Sunday, June 29, 2014

Team BattleNet Stuff

So a few weeks ago, those of you who follow TeamBN on Twitter and Twitch may have noticed some new graphics. TeamBN is a group that speed runs the Battle Network and Star Force games for the sakes of charity. As it's been mentioned, I created the new TeamBN logo and banner for the amazing price of free. After the break, I'll explain some of the work.


Tuesday, June 10, 2014

MegaMan Final Smash again!

The invitational. Oh, it's such a great thing to watch.

Monday, June 9, 2014

Wii U GBA VC

Announced.
Battle Chip Challenge. BN1.

Sunday, June 8, 2014

Even more X-Over

If you check the download link on the right, the latest ROckman X-Over server rips have been added. It's 480MB now. Here are some things that are probably new.






Saturday, May 3, 2014

Wow


Monday, April 28, 2014

Battle Network 3 Confirmed For Wii U VC

Earlier last week, a listing on some Australian website hinted at the release of MegaMan Battle Network 3 White & Blue for Wii U's GBA Virtual Console. Well now it's been confirmed by Capcom, over at IGN, with more to come in the following months.

Sure, it's odd that they skip over straight to 3, but that's also good because if it's between 1-3, I recommend people start with 3 since 1 is basically incomplete, but 2 has redeemable qualities as well. Speaking qualities - flaws. Battle Network 3 isn't perfect, so read my laundry list of problems and annoyances with it after the break.

Sunday, April 20, 2014

Unused JudgeMan Attack Finally Fixed

Some people may recall a mysterious unused attack discovered a few years ago in MegaMan Battle Network 6 where JudgeMan speaks during battle and summons mysterious objects. Well recently, GM and I looked into that again and made some fantastic new finds!

Tuesday, April 8, 2014

MEGATON!




So that just happened! Epic-tier all-MegaMan's final smash!
http://www.youtube.com/watch?v=2hyrnOAWNXU

Sunday, April 6, 2014

Co-Op Battle Network Now Available

As seen in my previous blog post, Co-Op has been a side-project being worked on. Now, GM has made the Co-Op patch for MegaMan Battle Network 6 available for download. This even works on both versions. Download it here and play around with it. But you need another person to have fun though.

See our latest effort here.

Monday, March 17, 2014

More X-Over

There's a bunch of new X-Over stuff for you to get. Check out the link below.
www.mediafire.com/download/5tw3nvq4chuu484/Rockman_X-Over_Server_Rips.rar

Some previews.

Thursday, February 27, 2014

Nintendo Wi-Fi Ending in May

As most of you may have heard, the Nintendo Wi-Fi service is ending in May of this year. Sure, all the online possibilities may have been exhausted by now, but it's kind of sad seeing it go away forever. Basically any DS/Wii game that used online features will not have access to those online features anymore. That includes the Star Force games.

Check out the full list here.

Thursday, February 20, 2014

MMBN6 Co-Op Battles

It's that co-op concept re-explored. This time, made nearly flawless by GM and his ASM hacking. It's quite a neat concept since it's basically never been done like this before.
You can watch the match from both view points.


Thursday, February 6, 2014

Getting GBA/NDS Music Multitracks

So some months back, I found out about GBA Mus Riper and how it was possible to rip high-quality GBA music with its easy-to-use tools. Later on, though, I realized midis could store each channel's parts separately and that it should be possible to just listen to certain channels in the midi. My search for this led to mostly installing bloated trialware/crippleware that just wasn't what I was looking for.
The NDS side wasn't looking too bright either since the mini2sf format wasn't as workable. I even found a YouTube video that claimed foobar could output multitrack files, but I never found out how (because that would still be faster).

And now, even after being more-or-less familiar with Reaper, there still wasn't a fast enough way to rip each midi channel efficiently. And of course with no installs. My search led me to midicut, a program so old, even modern Windows won't run it. Combined with the light msdos.exe tool which allows midicut to run, I knew it was now possible to rip GBA/NDS multitracks by the batch load.

Keep reading to find out how!

Monday, January 13, 2014

Wow

I've never seen this before! Xover continues to deliver.

Tuesday, January 7, 2014

Updated Archive Again

New year, new stuff or whatever. I think the X-Over download stuff was really out of date since I switched the link. Well the new one is back up, and back with more stuff than ever! X-Over seems to have slowed down on updates, so it's looking like if there was anything you wanted from it, it's already delivered. So I've added that new All Capcom card game stuff in it. There's lots of neat little graphics in there and this looks like the game that will keep on giving.

You can find it here.