The topic came up, so here it is.
Development of the MegaMan Battle Network 4.5 translation logo was no easy task. Prof. 9 set high standards to meet and logo concepts were passed around back and forth many times before the final design was settled. I have a few old concepts I'd like to share, though it isn't much.
Wednesday, May 15, 2013
Tuesday, May 14, 2013
Four Swords Adventures Gameplay
Check out gameplay footage I recorded of this fantastic multiplayer game.
The Legend of Zelda Four Swords Adventures is one of those underappreciated games I played back in the day and since I still had the disc lying around, I decided to start playing it again on Dolphin. It turns out the emulation for playing with GBAs is very, very good.
To enhance the viewing experience, I wanted to show the GBA screens because the game wouldn't be fun to watch without it. Because FFSplit introduced an annoying sound lag bug that hasn't been fixed, I turned to OBS, yet another fantastic streaming product. It's free, lightweight, and just as good as FFSplit. I streamed the first video, then recorded the rest locally. The video quality is great and its composition editor made it easy to record all VBA screens and Dolphin to show the viewer all sides of the gameplay.
The Legend of Zelda Four Swords Adventures is one of those underappreciated games I played back in the day and since I still had the disc lying around, I decided to start playing it again on Dolphin. It turns out the emulation for playing with GBAs is very, very good.
To enhance the viewing experience, I wanted to show the GBA screens because the game wouldn't be fun to watch without it. Because FFSplit introduced an annoying sound lag bug that hasn't been fixed, I turned to OBS, yet another fantastic streaming product. It's free, lightweight, and just as good as FFSplit. I streamed the first video, then recorded the rest locally. The video quality is great and its composition editor made it easy to record all VBA screens and Dolphin to show the viewer all sides of the gameplay.
Sunday, May 12, 2013
MMNT Chips vs MMBN Chips
I stumbled upon this neat find today. The chips in MegaMan Network Transition are based on the high quality source versions of the chip illustrations. Overlayed on top of the GBA verion of the chips, some minor differences can be spotted. Some are more drastic than others but it all looks like meticulous sprite work went into it. Check them out!
Monday, May 6, 2013
Joybus Link in Dolphin
Ever wonder how to use the Joybus option on Dolphin? Joybus is a term used for GameBoy Advance to GameCube linking. Some games made use of this feature and as you know now, Billy Hatcher is one of those. This linkup is possible with VBA-M and Dolphin. I recorded a short video showing this process going on.
I don't know if that lag is intentional but at least it seems to work. After it loads in VBA-M, you can get a 1MB RAM dump of the game. Then, after NOPing out the joybus ASM instructions, tack on a real GBA header and it should boot as a GBA ROM. And for me, this rom can then be opened in VBA-RR which doesn't support joybus but has a superior cheat search and record function. Editable RAM regions start at the 03000000 offsets.
As for this mini-game, it's surprisingly easy. I thought for the last mini-game towards the last level, it would be a little more difficult. Actually, it does get a little tough around level 25 where one mistake and luck means you probably won't make it anymore. Then level 999 is fast and very easy to mess up on. I think I'll at least record that separately.
As for this mini-game, it's surprisingly easy. I thought for the last mini-game towards the last level, it would be a little more difficult. Actually, it does get a little tough around level 25 where one mistake and luck means you probably won't make it anymore. Then level 999 is fast and very easy to mess up on. I think I'll at least record that separately.
Saturday, May 4, 2013
Billy Hatcher Gameplay Part 8
Hey look, I'm closer to completing the game now. This certainly felt like a final boss battle, even though it wasn't. Also, the final GBA mini-game is unlocked. More on that soon.
Sunday, April 21, 2013
Adventure Time Test Level
Check out what GM found. It's the test levels in the Adventure Time DS game.
The first level is intentionally slow in the game but the rest shows many functioning test levels. They seem to have graphics missing or never had any to begin with.
The first level is intentionally slow in the game but the rest shows many functioning test levels. They seem to have graphics missing or never had any to begin with.
Tuesday, April 9, 2013
More Billy Hatcher Gameplay
I fixed my FFsplit installation and now I can record well again. Here is a brief snippet of gameplay I recorded today. Now with widescreen hacks!
Some more to come later. I think I'm a little more than halfway through the game at this point. And yes, I'm having fun.
Some more to come later. I think I'm a little more than halfway through the game at this point. And yes, I'm having fun.
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