Sunday, May 26, 2013

Lua Scripts in MMBN6

GM has decided to look into Lua scripting in VBA. It's a feature found in VBA-RR. Basically, this creates sort of a sub-program taht runs with the emulator and allows for some once-unimaginable results. It's nothing short of pure magic.

Even useless effects like the one below can be done in real-time.

Lua scripting has almost unlimited potential. It just needs to be put towards something useful, if there still is anything left.

Thursday, May 23, 2013

More X-over Rips

With the minor update earlier this month and the more recent bigger update that added a new world, it's time for another archive update. There are some sprite previews after the break.

Wednesday, May 15, 2013

BN4.5 Logo: A Brief History

The topic came up, so here it is.

Development of the MegaMan Battle Network 4.5 translation logo was no easy task. Prof. 9 set high standards to meet and logo concepts were passed around back and forth many times before the final design was settled. I have a few old concepts I'd like to share, though it isn't much.

Tuesday, May 14, 2013

Four Swords Adventures Gameplay

Check out gameplay footage I recorded of this fantastic multiplayer game.

The Legend of Zelda Four Swords Adventures is one of those underappreciated games I played back in the day and since I still had the disc lying around, I decided to start playing it again on Dolphin. It turns out the emulation for playing with GBAs is very, very good.

To enhance the viewing experience, I wanted to show the GBA screens because the game wouldn't be fun to watch without it. Because FFSplit introduced an annoying sound lag bug that hasn't been fixed, I turned to OBS, yet another fantastic streaming product. It's free, lightweight, and just as good as FFSplit. I streamed the first video, then recorded the rest locally. The video quality is great and its composition editor made it easy to record all VBA screens and Dolphin to show the viewer all sides of the gameplay.

Sunday, May 12, 2013

MMNT Chips vs MMBN Chips

I stumbled upon this neat find today. The chips in MegaMan Network Transition are based on the high quality source versions of the chip illustrations. Overlayed on top of the GBA verion of the chips, some minor differences can be spotted. Some are more drastic than others but it all looks like meticulous sprite work went into it. Check them out!

Monday, May 6, 2013

Joybus Link in Dolphin

Ever wonder how to use the Joybus option on Dolphin? Joybus is a term used for GameBoy Advance to GameCube linking. Some games made use of this feature and as you know now, Billy Hatcher is one of those. This linkup is possible with VBA-M and Dolphin. I recorded a short video showing this process going on.
I don't know if that lag is intentional but at least it seems to work. After it loads in VBA-M, you can get a 1MB RAM dump of the game. Then, after NOPing out the joybus ASM instructions, tack on a real GBA header and it should boot as a GBA ROM. And for me, this rom can then be opened in VBA-RR which doesn't support joybus but has a superior cheat search and record function. Editable RAM regions start at the 03000000 offsets.

As for this mini-game, it's surprisingly easy. I thought for the last mini-game towards the last level, it would be a little more difficult. Actually, it does get a little tough around level 25 where one mistake and luck means you probably won't make it anymore. Then level 999 is fast and very easy to mess up on. I think I'll at least record that separately.

Saturday, May 4, 2013

Billy Hatcher Gameplay Part 8

Hey look, I'm closer to completing the game now. This certainly felt like a final boss battle, even though it wasn't. Also, the final GBA mini-game is unlocked. More on that soon.