Monday, October 31, 2011

I found it! Unused Gold!

That was rather quick. After searching Youtube the other day, I was looking for the scene in Mega Man Battle Network 5 DS where Mega Man actually moves. My theory was that whatever was in the message must be telling the 3D model to move. Today I decided to look for it. What I found was surprising.

It turns out there were several unused animation, though not what I expected relating to this canceled BN5DS 3D remake project. Here are some screens of the unusual never-before-seen animations. Once I find a camera code and get Protoman loading, I'll make a video showing off this wonderful find. I'm still really excited.
The default animation from the scene.
Mega Man's battle animation.

Colonel's battle animation.

Mega Man and his forms have strange "punched" animations.

One of Colonel's animations is him waving his hand across slowly.


Thursday, October 27, 2011

A new guide?

I was recently asked about MMBN4 Battle Hacking. Rather than look through my old, poorly written guide, I decided to write a new one, and I actually did!

The new guide takes a different approach and has a little more content than the last one. I think anyone is allowed to check now. If you're still up to it, guide is at TREZ. Enjoy!

Tuesday, October 25, 2011

3D Star Force Symbol in Photoshop [Video Tutorial]

Two tutorials in one day? Amazing how that worked out.


Short video tutorial explaining how to make the shape in 3D. Actually really easy.

I'm more amazed at the video quality. Well, now I actually have the hardware to watch and record 1920x1080 video. I gave CamStudio another shot and tried a custom-made Xvid codec. Amazing results! The video I uploaded was only 41MB. Videos I had uploaded before were ALWAYS 100MB and up for decent quality. I think this will suffice for the time being.

Creating a Bump Texture in Photoshop [Tutorial]

So recently for a class project, I found myself needing a slight bump texture. I'm talking about the texture some electronics have for grip. It has tiny little bumps used for grip and kinda look like gravel. Unfortunately, I couldn't find a tutorial or texture that I could use. I figured out a way to make one using Photoshop using a vague little filter called the "Custom" filter.

I'll explain...

Latest fangame logo: Legacy

It seems all I really do is make fantastic logos for promising fangame projects now. Of course, more recently I've been undoing the work I made before.My most recent work is the logo for Mega Man Battle Network Legacy.
They got a name change, which is now the shortest I've worked with. I took this opportunity to try some new things with these game logos. Centered. Blurs. A bend effect that isn't overdone. I'm liking the way this came out. Color choice is still a little iffy.

Now, I wanted to do center because I wanted to stylize "Legacy" like that. Subtle bend with slight 3D effect. Had to pen my own type for that part also since it's very important that the spikes appear on the left and right. In another project, I'm starting to use blurs since I found out they can actually look nice on export and I actually have the hardware to render them now. Blurs everywhere: on the emblem ring, the background squares, the wave glows.

I took my inspiration from the Rockman EXE Anime logos this time. I aimed for this "heavy, elaborate 3D elements" look. I like this logo. It really sets it apart from the other fangames.
I wish the Project Legacy team well.

Tuesday, October 18, 2011

Getting better at it

I haven't really been looking at many tutorials, but I'm starting to understand the 3D features more. Exploring all the functions available, I was finally able to make the Mega Man Star Force symbol in 3D using nothing but the outline I created.
The best part is that it looks almost exactly like the vector version I made before. Looks great and I have the advantage of 3D where I could add reflections and all sorts of tacky effects. It's flat on the other side though. It would also be interesting if I could get animations of it in GIF format, but I haven't looked that far yet.

Thursday, October 13, 2011

Finally trying out those Photoshop CS5 features

So yeah, CS5 has been out for about a year now. However, I refused to download it on my aging desktop. Why would I want to download a clip show program? It would have been slow.

Today I decided to play with the 3D features. Seems like lots of potential, but confusing at first. It can make very predictable results so I have to find out how to make it more interesting. One thing I figured out was that the final render has to be ray traced. I guess it will always be slow.
It really pushed my Intel Core i5. Too bad the result looks almost the same after 2 minutes. I rendered this Zerg symbol from Starcraft 2. Just found a vector version and tried out all the 3D features available.
Now I need to make something with a clearer goal in mind. It's still neat though.

Tuesday, October 11, 2011

How to stay busy

I'm going to my second job interview today. Maybe this time I'll actually get a job. And when I do, I'll definitely have less time. And with some money, I could change a few things, too.

That's good.

Sunday, October 2, 2011

Break Over

Okay, so my one week break went okay. I felt I enjoyed it. Still, I can't stop thinking about how I could have used the time better. Apparently I'm unemployable since I kinda wasted High School. Getting tired of trying. This week I tried Craigslist but it turns out it's just a portal for scams. Yes, I filled out an application or two, but why should I think I have a chance when most of it has to be blank due to my lack of information worth mentioning. It's disappointing. I'm not supposed to have this much free time, even on break.

Well in TREZ happenings, GM finally released the PA Editor tool. Prof. 9 and Greiga Master were working on a comprehensive PA editor for MMBN6. Looks great and has that completeness quality like the Chip Editor.

You can download it from the topic at TREZ.
http://s6.zetaboards.com/The_Rockman_EXE_Zone/topic/8770274/