Wednesday, December 30, 2009

Teaser 8

So at this rate, it seems I won't finish before the New Year.  I hope to finish very soon because I'm almost done.  There might not even be any more teasers.  Maybe one more showing ACDC Hills in use (the map I made)

Here is teaser 8, the very final area.

The final battle will take place soon.  It will be epic.  While there will be no Star Force reference, I will try to get WaveMan to appear in battle somehow.  After all this, it feels almost necessary.

Sunday, December 27, 2009

Episode 10-4 stuff

My latest episode had some very unique content in it.  I won't release the life virus sprite file yet but I will release the cutscenes.

First, the Life Virus Sigma cutscene.

The hardest part about making this had to be the recoloring.  You can see the gem on the lower hand still has some green on it.  It was just too difficult for me.  The music used during the battle was the Life Virus battle music from Rockman EXE: Operate Shooting Star.  The music is just slightly improved which is good enough for me.  I got that from Nigoli's rip over at his blog.  The last seconds of the battle use music from the cell phone game, Rockman EXE Legend of Network.  It's the music for the final boss, the Trojan Horse.

A partial soundtrack for the game is available on Rockman PM.

There is also a Phantom of Network partial soundtrack.

Next is the WaveMan cutscene.  This shows the full body design that I created.

I realize the design does have its flaws, but then again, I'm not perfect.  For a first fully original design, it came out really well.  I still have the original sketch with me.  The background was designed in Adobe Illustrator.  I made it at school in spare time.  This scene is also wider than the others because I made it on an HD 16:9 scale (1920x1080).  If the stars came out kind of bad, it's because I was following a tutorial on creating a starry effect.  If I had more time, I could have perfected it.  The wave road was created in Illustrator as well thanks to the Gradient Mesh tool.  I realized too late that the road was missing borders on the side.  I chose Illustrator to make this because it has the easiest, fastest, scalable 3D effect.  That's how I was able to give the road some depth.  I made the mugshot out of the art as well.

Just to be fair, I'm also releasing the completed art of WaveMan on a transparent background so it may easily be used anywhere.

Also, the emblem was remade and here is the revised one.

Saturday, December 26, 2009

Rockman EXE Legacy project

I am a member of the EXE Legacy Project.  Currently, I'm the one who created the colored illustration of their main character, Patch Hikari.  A demo is coming soon and it could be one of the few decent MMBN fangames out there.

Link is here.

Here is Patch.  The full-scale version is on my Photobucket.

Episode 10-4 completed!

There is still more to the episode.  This concludes WaveMan's Last Resort, revels his full new form, and the secret boss.

Next stop, the final destination.

Tuesday, December 22, 2009

Teaser 7

I'm hoping to cut off the next episode part at a really suspenseful time.  It also seems like I have enough minutes for another publishing.

Here is teaser 7.

Ooh.  Mysterious, right?  This will be the most confusing map I've ever had to set.  And guess what music I'll pick for this?

Simple Palette Editor

Greiga Master has released his latest program.  It is called Simple Paletted Editor.  Basically, you can import and edit palettes from any file much faster and effectively than the previously used Advanced Palette Editor.

You can download the program from TREZ's Custom Programs section available only to registered members.

Sunday, December 20, 2009

Episode 10-3 completed!

Yup, I finally got around to publishing the next part.  It seems sort of the same as the last part but episode 10-4 where WaveMan's new looks appears.  Also, that special boss.

But for now, 10-3 features Wave Space 2 with PlantMan as the area boss.  Just one more area after that.

Saturday, December 19, 2009

Teaser 6

I spent a lot of time yesterday working on the latest episode.  I'd have to say, the hardest part had to have been the Plantman battle.  Not only did the battle freeze randomly. but I couldn't win!  It was too difficult and glitchy though it probably won't make much of a difference in the final product.

There is the screenshot.  The full-area spore attack was last-minute and wasn't too devastating.  It's a twister attack.  They're not the exact moves as the entry, but it was getting late and glitchy, so not everything made it.

Now I have to convert another map.  It's always a hassle.

Monday, December 14, 2009

Teaser 5

I've attempted to start working on The New Crisis again.  It's really tedious to get back all the resources I had before.  I decided to just do both battles and the text scenes in a long weekend.  It turns out I'll have busy days this week.  Friday is my real free day.

There is the teaser.  Just a glimpse of what comes next.  I'm expecting the Plantman battle to be really fun.

Sunday, December 13, 2009

MMBN Sprite Tools

For the most part of the weekend, I felt enfermo, sick.  I had to spend most of my time helping Greiga Master finish his Animated Mugshot Generator. There is a demo video up.  I'm posting it here since I would have done the same thing if I recorded the demo.

The end-result looks awesome.  I'm amazed by the graphical progress BN hacking has made (mostly due to me)  At least now in The New Crisis, WaveMan can actually speak.  It will be awesome!  I hope to finish most of the work during my Winter Break coming up next week.  That doesn't mean I won't do anything this week.  A teaser will indicate progress so keep following.

Wednesday, December 2, 2009

Megaman Battle Network Logo Re-Uploaded

Since the old links to the vector source of the MMBN logo is gone, I've updated and re-uploaded it.  Check out the Hi-Res MMBN6 Logo again!


Download the source (PNG,SVG,GIF,TTF)

Also, the newer "regular" Megaman Battle Network logo.
megaman battle network logo