Wednesday, December 30, 2009

Teaser 8

So at this rate, it seems I won't finish before the New Year.  I hope to finish very soon because I'm almost done.  There might not even be any more teasers.  Maybe one more showing ACDC Hills in use (the map I made)

Here is teaser 8, the very final area.

The final battle will take place soon.  It will be epic.  While there will be no Star Force reference, I will try to get WaveMan to appear in battle somehow.  After all this, it feels almost necessary.

Sunday, December 27, 2009

Episode 10-4 stuff

My latest episode had some very unique content in it.  I won't release the life virus sprite file yet but I will release the cutscenes.

First, the Life Virus Sigma cutscene.

The hardest part about making this had to be the recoloring.  You can see the gem on the lower hand still has some green on it.  It was just too difficult for me.  The music used during the battle was the Life Virus battle music from Rockman EXE: Operate Shooting Star.  The music is just slightly improved which is good enough for me.  I got that from Nigoli's rip over at his blog.  The last seconds of the battle use music from the cell phone game, Rockman EXE Legend of Network.  It's the music for the final boss, the Trojan Horse.

A partial soundtrack for the game is available on Rockman PM.

There is also a Phantom of Network partial soundtrack.

Next is the WaveMan cutscene.  This shows the full body design that I created.

I realize the design does have its flaws, but then again, I'm not perfect.  For a first fully original design, it came out really well.  I still have the original sketch with me.  The background was designed in Adobe Illustrator.  I made it at school in spare time.  This scene is also wider than the others because I made it on an HD 16:9 scale (1920x1080).  If the stars came out kind of bad, it's because I was following a tutorial on creating a starry effect.  If I had more time, I could have perfected it.  The wave road was created in Illustrator as well thanks to the Gradient Mesh tool.  I realized too late that the road was missing borders on the side.  I chose Illustrator to make this because it has the easiest, fastest, scalable 3D effect.  That's how I was able to give the road some depth.  I made the mugshot out of the art as well.

Just to be fair, I'm also releasing the completed art of WaveMan on a transparent background so it may easily be used anywhere.

Also, the emblem was remade and here is the revised one.

Saturday, December 26, 2009

Rockman EXE Legacy project

I am a member of the EXE Legacy Project.  Currently, I'm the one who created the colored illustration of their main character, Patch Hikari.  A demo is coming soon and it could be one of the few decent MMBN fangames out there.

Link is here.

Here is Patch.  The full-scale version is on my Photobucket.

Episode 10-4 completed!

There is still more to the episode.  This concludes WaveMan's Last Resort, revels his full new form, and the secret boss.

Next stop, the final destination.

Tuesday, December 22, 2009

Teaser 7

I'm hoping to cut off the next episode part at a really suspenseful time.  It also seems like I have enough minutes for another publishing.

Here is teaser 7.

Ooh.  Mysterious, right?  This will be the most confusing map I've ever had to set.  And guess what music I'll pick for this?

Simple Palette Editor

Greiga Master has released his latest program.  It is called Simple Paletted Editor.  Basically, you can import and edit palettes from any file much faster and effectively than the previously used Advanced Palette Editor.

You can download the program from TREZ's Custom Programs section available only to registered members.

Sunday, December 20, 2009

Episode 10-3 completed!

Yup, I finally got around to publishing the next part.  It seems sort of the same as the last part but episode 10-4 where WaveMan's new looks appears.  Also, that special boss.

But for now, 10-3 features Wave Space 2 with PlantMan as the area boss.  Just one more area after that.

Saturday, December 19, 2009

Teaser 6

I spent a lot of time yesterday working on the latest episode.  I'd have to say, the hardest part had to have been the Plantman battle.  Not only did the battle freeze randomly. but I couldn't win!  It was too difficult and glitchy though it probably won't make much of a difference in the final product.

There is the screenshot.  The full-area spore attack was last-minute and wasn't too devastating.  It's a twister attack.  They're not the exact moves as the entry, but it was getting late and glitchy, so not everything made it.

Now I have to convert another map.  It's always a hassle.

Monday, December 14, 2009

Teaser 5

I've attempted to start working on The New Crisis again.  It's really tedious to get back all the resources I had before.  I decided to just do both battles and the text scenes in a long weekend.  It turns out I'll have busy days this week.  Friday is my real free day.

There is the teaser.  Just a glimpse of what comes next.  I'm expecting the Plantman battle to be really fun.

Sunday, December 13, 2009

MMBN Sprite Tools

For the most part of the weekend, I felt enfermo, sick.  I had to spend most of my time helping Greiga Master finish his Animated Mugshot Generator. There is a demo video up.  I'm posting it here since I would have done the same thing if I recorded the demo.

The end-result looks awesome.  I'm amazed by the graphical progress BN hacking has made (mostly due to me)  At least now in The New Crisis, WaveMan can actually speak.  It will be awesome!  I hope to finish most of the work during my Winter Break coming up next week.  That doesn't mean I won't do anything this week.  A teaser will indicate progress so keep following.

Wednesday, December 2, 2009

Megaman Battle Network Logo Re-Uploaded

Since the old links to the vector source of the MMBN logo is gone, I've updated and re-uploaded it.  Check out the Hi-Res MMBN6 Logo again!


Download the source (PNG,SVG,GIF,TTF)

Also, the newer "regular" Megaman Battle Network logo.
megaman battle network logo

Saturday, November 28, 2009

New wallpaper

If you've played the new EXE game, one of the few new things is a background of Megaman's emblem outlined in blue.  It looked neat and simple so I decided to make it into a wallpaper.
I'm posting a source so I don't have to export multiple sizes.

Download source

I can start ripping screens from the game though.  Check the Sprites INC topic for new rips.

Episode 10 stuff

Now that the really unique content from episode 10 of the New Crisis has shown up, I feel like publicly releasing some of my resources.

First off, the Shooting Star Key.  It's an item I developed for purely fictional purposes.  I thought, "well since this has to do with waves and space, I should reference Shooting Star somehow."

Here is the key in its original output.

It's supposed to be a key with the emblem inside an orb.  I made it a "chip image" to make it show up in the results screen. So to cleverly blend it with the background, I saved it with the background color.  Here is what the image really looked like when I put it in the game.

The same is true for all 5 key colors.

Next up is the Mr. Prog battle.  I made more frames out of the BN6 sprite to simulate animation.  I think it came out well.  Here is the full sprite sheet I made and used.

Using Greiga Master's custom sprite making program, I could add it into the game.  This is one reason I had to delay the episode; I needed the custom sprites.

Download the BN sprite file

You can use the file with Greiga Master's new program, the sprite list viewer, to easily add it to the game.  It's fully playable.  I made it in a way that if you ever get to control it, the animations make sense.

I also made a wave road in part 10-2.  It was meant only to cross the open path and even animates.  I'm surprised I didn't see as much reaction to it.

Also new in this episode is Lan's new animation.  Remember from Part 1?  He said "On Air"

There are the new sprites.  It may seem like a rearranged version of his old animation but the last 2 frames are new and that was something I decided to do after the sprite maker was made.

Wednesday, November 25, 2009

New Crisis - 10-2

Part 2 of Episode 10 is finished.  I just had to add a few more seconds to it.  It is now the longest video I have uploaded.  If this keeps up, 10-3 will be more of the same.  10-4 should be nearing the last area and 10-5 should have the final battle.  This is going to be so exciting!

Tuesday, November 24, 2009

Teaser 4 - not much progress

The past day-and-a-half, Greiga Master wanted to work on another program.  He took away the time I could have been working on the episode.  It's difficult stuff though.

In the programming side, GM wanted to make a sprite list viewer.  You know the sprite list I ALWAYS refer to and nobody seems to understand?  Well that is simplified in a VERY sophisticated program I helped create.  Not only does it let you see everything on the list regardless of compression, but it lets you browse the frames AND extract/import sprites.

Here is a screenshot of the program in progress.  I think it's really well made.

It's not done yet but it should be.

Back to New Crisis, I had a hard time importing the next map.  It's just those tiny imperfections that bothered me.  I managed to fix the map as best as I could but the there will be more patching this time.  I don't think anybody even noticed the patches from the first map.

But the hardest part is out of the way now.  I hope to start recording Mr Prog battles by tomorrow.  Maybe even release Part 2 if I have enough time.

Saturday, November 21, 2009

New Crisis 10; Teaser 3

I've made significant progress today.  I not only finished the Mr Prog battles, but I finished the Magnetman battle as well.  This means area 1 is complete.  It got me thinking that maybe I shouldn't hold back on the episode parts as I originally said.  I can try compiling a video as soon as I get another 10 minutes.  This time no rushing or promised dates.

Here is the teaser screenshot from the next part.

The moves are by contest winner, darkcrosz who picked an excellent moveset.  I thought the battle came out a little easy but see that tackle attack there, I thought that was awesome.  Oh, but I also gave away the backgrounds used in the battles.  Get used to them because they look awesome, too!

Friday, November 20, 2009

New file host; reuploads

With the collapse of WHFF, I am forced to switch hosts.  Greiga Master recommended I use  The upload limit is smaller, but at least it can upload files that large.

I've reuploaded most of the files I had immediate access to.  Here are the download links to those files.

The SFMegaman BN sprite file with ReadMe included.

MMBN State Saves

Onimusha Blade Warriors Megaman-music tracks

Lunar Knights DS Star Force Crossover Music

MMSF1-2 Sounds Rip

MMSF3 Sounds and Voices Rip *NEW*

MMBN5 Double Team DS Sounds and Voices Rip

Notice that the SF3 Sounds and Voices rip is new.  I released the voices before but this time, I've included basic sounds.  They're in their original archive name, which isn't good.  I'd rather have their original name but that's not possible.  The sounds are great.  You know, coming from the last well-made Megaman RPG game made.

And finally, to make up for all the broken links out there, I've assembled the BN Hack Kit.  In it, there are several programs and utilities useful in hacking BN games.  It includes State saves, my BN6 perfect save and a handful of useful programs.  All programs are products of their original authors.  I didn't make any of the programs.  Most of them are Greiga Master's programs.

Download the BN Hack Kit.

Download is for registered members of TREZ only.  I am obliged by Greiga Master to do this.

Enjoy them downloads!

Sunday, November 15, 2009

More New Crisis progress

I spent some time today preparing the custom map I will use.  After much hassle, I've finally managed to correctly display the map in the game.  I even got the background all functioning.
Here is the second sneak peak.

It's not from any particular scene.  It's just a screenshot of it functioning.  Only a very small portion did not show up but can EASILY be patched up with a sprite.  It will be amazing when it all comes to life!  Tomorrow, I expect to complete the scenario involving this map.  This is where the doors with faces appear.  It is also where the contest winner's Magnetman entry will appear.  It is very exciting to see this progress being made.

Saturday, November 14, 2009

SF Megaman playable in BN6

It was going to be possible, no matter what.  I adjusted the sprite file to work on BN6.  You can download it along with instructions.  With it, it is possible to do such simple hacks as the one in the video below.

It is a very graphical-only change, obviously.  But it's still fun.

Friday, November 13, 2009

OSS Site stuff

So as you may have already known, the OSS site updated with a download section.

You can download lots of things there.  Among one of them is a "mystery download".  Obviously, it's Forte, or as the Japanese say, Forute.

Click the link below to download it ahead of time. ;)

Thursday, November 12, 2009

OSS sprites are here!

The game is finally out and I ripped some of the more high-demand rips.

SFMegaman overworld
SF Megaman In-battle
Clockman In-battle
Rogue In-battle

I know, they couldn't have ruined Rogue's sprite anymore. >_>
I'll post sprite files soon.  They have to be modified to work on newer BN games.

Wednesday, November 11, 2009

First teaser

Remember, I am working on the final episode.  It's tedious work especially with the sudden, unexpected errors.  At this rate, I may be able to have the first 10 minutes done by the end of the week.  I will upload that part earlier than the rest.  The other parts will be uploaded at once like I've done before.

Now here is the first screenshot.  It's from the first scene.

What could be going on?  I learned something from this scene.  Apparently, only 12 sprites can be on the map at once.  I reached the limit in my little crowd over there.  Most of them, like the characters whose sprites are compressed and therefore area-specific, were added with the custom sprite maker.  And that Lan a FAKE!  It's just part of a custom animation.  You'll see when I'm done.

Monday, November 9, 2009

It's a crossover week!

I think this came out as interesting.  This week, Rockman EXE Operate Shooting Star is released.  Neat little crossover there.  And also this week, it's the CSI Crossover on CBS, where CSI Las Vegas goes to Miami and New York.  I'm thrilled about this week.  Plus, it's a holiday on Wednesday.  That will give me time to finish TNC.  I'll try to get part 1 up earlier than the rest.  It's all coming together now!

Sunday, November 8, 2009

100th post

It's about time.  This is the 100th post on my blog.  Also, the Battle Network Custom Sprite Maker is completed.

Here is a demonstration video of the potential it has.

Isn't it awesome?  8-bit Megaman vs 8-bit Protoman.  This freedom in sprites will allow amazing effects for the final episode of The New Crisis.  I can officially begin now.  As for a public release, it doesn't seem to be happening soon.  Greiga Master is reluctant to release it but I'll try to convince him to do so.

Here are the sprite files I used.  They can be used in BN5-6 like any other sprite.

8-bit Megaman sprite
8-bit Protoman sprite

Friday, October 30, 2009

Rockman EXE 6 Promotional Stickers

I remember back in 2006 in the Capcom-held MMBN6 tournament at Comic-Con (I went), they distributed imported stickers and Megaman X pogs.  Since then I preserved a full sheet of the stickers.  Everybody got 2 sheets.  The main reason I preserved them is for the promotional artwork on it.  I think a few people have seen it from a previous scan.  But this scan is in slight higher quality.  My scanner can't be too good if this is the best it gets.

Here is the full sticker sheet, unedited and in great condition.
Rockman EXE 6 stickers

It has 7 stickers on it.  Both Gregar and Falzar Beasts, their emblems, Lan/Megaman from the boxart, and small game title icons.  I put the game sticker on the back of my game cart, and it fits well.

I've also attempted to cut out the two images.  It is a definite fact that this one is in better quality than the current version in the TREZ Gallery.  I'll upload it there soon as well.
Cybeast Falzar and Gregar
And if for whatever reason, someone decides to extract the images themselves, clicking on the sticker sheet will bring up the high-quality version.  Just putting it out there.  Anyone can use this if they'd like.

Sunday, October 25, 2009

Rockman EXE Operate Shooting Star Colosseum Wallpaper

I'm sure you remember the hilarious picture that of the Rockman Colosseum that appeared a few days ago.  I thought it was so great that I had to make it into a wallpaper.  I remade everything so it could be made into a wallpaper.

It comes in all basic sizes.  Anyone can use it.

OSS Wallpaper

OSS Wallpaper

OSS Wallpaper

And because I'm such a nice person, I'm giving away the source too.  Game logo, PSD, SVG, and JPG included.

Wednesday, October 21, 2009

Map Importing stump

So I was able to make the maps AND I found a neat program that generates Tile sets and all that good stuff. Problem is, the game isn't taking the new maps so well. Here are some screenshots of the tedious process.  Nothing is final.

 It's very buggy at the moment.  I'm hoping to cover up the bad spots with flat sprites.  It might work.  Most of the map looks okay (with the exception to the palette)  I hope to figure it out soon and that the sprite importer is finished.  Only then can I FINALLY begin, even if it's 3 months too late.

Saturday, October 17, 2009

Megaman Sprite Vector

Upon request, I have vectorized Megaman's battle sprite. This is simply one of the ugliest things I've done. Sprites are very low-res and lack detail.

Here is the final product.
megaman exe sprite

As you can see, many shapes are either poorly defined or excessively round.
See, the thing about sprites is that they're not real. They always lack details from the original but we still perceive them as what they are. Compare the real illustrations with the sprite concepts and the differences are notable.

Here is an animation comparing the differences in battle sprites. That's what I mean.

And here is a smaller version of the vector drawing, but larger than the sprite.

Saturday, October 3, 2009

Project status?

Here is an update on the current situation.  I don't know how the map editor is going.  As far as I know, it doesn't even exist.  The sprite-making program should have been done a month ago but Greiga Master is being terribly uncooperative with it.  At this rate, nothing will happen.  I'm relying on unresponsive programmers and it's the last time I'm making that mistake.

Tuesday, September 29, 2009

New hacking sub-guide

I've finished writing a new sub-guide for BN6 hacking.  I've been meaning to get it done because the information wasn't clear.  The guide is about creating your own custom cutscenes.  It shouldn't surprise you that it's all so fake.  The result is believable because I've been using it in The New Crisis all this time and I still have people thinking it's a permanent game-hack.

You can see the guide in TREZ's Sub Guides section.  You should be able to see it by simply registering.
See the guide!

Thursday, September 17, 2009

Megaman Battle Network logo

Well I thought that since I was logo-happy recently, I should try to make a vector version of the Megaman Battle Network logo.  Logos for any game of the series is quite rare.  The TREZ Gallery has a nice collection of them.  What I have is an upscaled and editable version of the Battle Network 6 logo.  I liked the style more on that one.

This is the final product. (click for a bigger version)

And in case you don't want the 6 there, I exported a plain version, too.

I think it's so well made that I might use it or make something out of it someday.  Better than the outdated BN1 logo everybody keeps taking just because it's a sprite.  Speaking of which, here is a sprite version if for whatever reason you'd want one like that.

If you want to edit the logo directly, I've uploaded the SVG file for it.  Isn't it amazing?  I wish I had this option in the past.
Download Inkscape SVG file

Tuesday, September 15, 2009

Background Eraser Tool is awesome!

I've finally figured out how to use the background eraser tool in Photoshop.  I always ignored it but I was trying things out and I could finally do what I wanted: Cut out the ultra-high-res Megaman Star Force 3 logo from the background.  It works and it looks awesome.  I'm posting the high-res ones.  More reasonably-sized versions will be posted in the TREZ Gallery soon.

I can use these for a neat vector project I was working on.
Apparently the largest size can't be uploaded here.  I've packed these in their original resolution in a .7z file.  It's 30 MB.  I can hardly imagine anyone having any use for it but they are in good quality.

Download the high-res logos.

Sunday, September 13, 2009

New Crisis spoilers

The final episode will be BIG!  There are lots of changes and surprising coming.  The first one I'd like to spoil is WaveMan's new form.  Somewhere along the script, he will change.  I might make the part come sooner.  Here is the new mugshot and overworld sprite I did today.


Tough stuff but I like how it came out.  Stick around for more updates.  I wish the map editor wasn't taking so long.  I could have started by now.

Thursday, August 27, 2009

Pirate Tribe Vector

Yet another interesting concept art from Midnite's scans is Pirate Tribe. Pirate Tribe would have most likely been the Aqua-elemental Tribe form in MMSF2. It isn't the game, obviously so it never had any clean and finalized art. Now I've recreated it and made it better than before.

This is - Pirate Tribe.

Pirate Tribe

For fun: Indie Form

40x48 mugshot

And the symbol separate

Enjoy! I know I had a lot of fun making those.