Sunday, December 27, 2020

Links to stuff

Hey there!

It's no surprise this blog is long-abandoned. (The real stuff happens on Twitter these days.) But that doesn't mean this doesn't continue to be an important destination to certain visitors. One reason people may land here is for various downloads I've put up over the years. Below are links to two important collections which may be hard to find now.

 

 

Remember this early mobile game? Rockman Xover is a now-defunct original MegaMan/Rockman mobile game from Capcom which featured lots of crossover content from other MegaMan series. It was rather simple to pull the content from the server as it was getting added. As a result, this is a very complete collection of the content that was released for the game. Content from various servers and extracted contents from the app are included. The biggest attraction is all the card art which often featured art rarely seen in such high quality before.

 


Back in the mid to late-2000s, Flash Player was king when it came to interactive web content. As of this writing, Flash will be discontinued in 4 days and will be prevented from running at all 2 weeks later. Back in its heyday, Capcom sites for the then-new Battle Network and Star Force games used Flash all the time. These sites usually included assets which are hard to find elsewhere then and still are now. I've consolidated all the Flash site collections I had backed up and put them all in one ZIP. The collection includes the raw Flash files and the files decompiled. Inside are files for the following: Ryuusei no Rockman 3 site, some old MegaMan screensavers, Battle Chip Stadium site contents, Capcom USA's MegaMan site, MegaMan NT Warrior site, MegaMan Zero DS collection site, MegaMan Legends 3 site, Rockman EXE 6 site, and many more. It's really unorganized, but it's a lot of stuff.

If you have any other backups of things I may have missed, please send it over. The worst thing that could happen is if these sites, their content, and their experiences could be lost forever.

 

And one more thing that I worked on this year: ripping all the sprites in every GBA Battle Network game (and BN5DS). Sure, Sprites Inc. exists, and it's a great resource. But all that stuff was hand-ripped back in the day. Something I've wanted to do for a long time was automatically rip all the sprites from all the BN games in a consistent and complete manner. And that's what you'll find in this archive. The sprites are extracted and converted directly from the game, retaining their original categorization, animation count, and origin point (hint: it's the center). It's not as nice to look at as a sprite sheet, but it's very thorough. And because something like this can be automated, so can the production of animated GIFs based on the output frames. Yes, there are animated GIFs of every sprite in the series now! The only thing I couldn't figure out is how to crop all the frames consistently, since you may not always need the blank space around it.

Monday, December 1, 2014

Unused Models Revisited

Remember those unused 3D models found in the first Star Force game that had nothing to do with the game? The Battle Network ones? It's one of my top posts.

Well anyways, thanks to a regular visitor of this blog named "Black Ace", I've taken the models and resources and tried opening them in the now abandoned Mario Kart DS Course Modifier. It's amazing what people can do when they want to modify their favorite game. Such tremendous progress!

So with that, it brings nearly flawless support for viewing NSBMD models, exporting them, and even viewing its animations! Take a peek below for the full scoop.

Sunday, October 12, 2014

Wow BN4 Translation Are Awful

Can you believe this game came out over 10 years ago? Let's look over again at how vague, bad, or outright wrong a lot of the BN4 chip descriptions were.

Sunday, September 7, 2014

Look! Xover!

Here are some of the things that are new in this update, I think.

Sunday, June 8, 2014

Even more X-Over

If you check the download link on the right, the latest ROckman X-Over server rips have been added. It's 480MB now. Here are some things that are probably new.






Sunday, April 20, 2014

Unused JudgeMan Attack Finally Fixed

Some people may recall a mysterious unused attack discovered a few years ago in MegaMan Battle Network 6 where JudgeMan speaks during battle and summons mysterious objects. Well recently, GM and I looked into that again and made some fantastic new finds!

Monday, March 17, 2014

More X-Over

There's a bunch of new X-Over stuff for you to get. Check out the link below.
www.mediafire.com/download/5tw3nvq4chuu484/Rockman_X-Over_Server_Rips.rar

Some previews.

Thursday, February 6, 2014

Getting GBA/NDS Music Multitracks

So some months back, I found out about GBA Mus Riper and how it was possible to rip high-quality GBA music with its easy-to-use tools. Later on, though, I realized midis could store each channel's parts separately and that it should be possible to just listen to certain channels in the midi. My search for this led to mostly installing bloated trialware/crippleware that just wasn't what I was looking for.
The NDS side wasn't looking too bright either since the mini2sf format wasn't as workable. I even found a YouTube video that claimed foobar could output multitrack files, but I never found out how (because that would still be faster).

And now, even after being more-or-less familiar with Reaper, there still wasn't a fast enough way to rip each midi channel efficiently. And of course with no installs. My search led me to midicut, a program so old, even modern Windows won't run it. Combined with the light msdos.exe tool which allows midicut to run, I knew it was now possible to rip GBA/NDS multitracks by the batch load.

Keep reading to find out how!

Wednesday, November 20, 2013

More X-Over stuff

New world and armor, so that usually means another archive update. Just use the link on the right. Here are some interesting preview picks from the past couple of months.

Wednesday, September 4, 2013

More X-Over Rips: Star Force Bosses

The Star Force world is open and with it, it brings many new cool boss sprites. Check out the new, updated archive which is now a team collaboration.

https://dl.dropboxusercontent.com/u/42704237/Rockman%20X-Over%20Server%20Rips.rar

Previews after the break.

Saturday, July 27, 2013

EXE 6 Crossover Event Translated

If you've wondered what I've been up to the past 20-or-so days, it was helping in the brief EXE 6 Crossover translation. You can read more about this and download the patch directly over at TREZ.

This patch translates the Crossover scenario in EXE 6. Saves are included for you to play from the start of the event. Crossover Battle 2 is also fully translated and even lets you play with an English-patched Boktai 3. The EXE 6 patch is available in purist JP version and traditional EN version.

Friday, June 28, 2013

More Xover Stuff

World 8 came out today. With it, tons more content is added to the game. The updated archive contains more than 30MB of new content. There are dozens of cards from those 2 obscure crossovers with other similar games. There is a new armor and a MegaMan 7 stage with uninspired sprites.

Download it here!

Click for previews.

Thursday, May 23, 2013

More X-over Rips

With the minor update earlier this month and the more recent bigger update that added a new world, it's time for another archive update. There are some sprite previews after the break.

https://dl.dropboxusercontent.com/u/42704237/Rockman%20X-Over%20Server%20Rips.rar

Thursday, January 24, 2013

Rockman X-Over Sprites

We finally got sprites from the game! By "we", I mean me, DjangoDX, GM, and Midnite. Remind me if I'm missing anyone. Especially, huge thanks to DjangoDX for actually having the game and getting stuff. Download all 90MB of sprites right now!

http://ge.tt/6779KQW/v/0?c
http://ge.tt/6779KQW/v/1

You can also view a few of the new arts in the TREZ Gallery (link on the right). Some of the battle sprites are very nice while others are silly-bad. We're still missing stages and possibly a few things here and there, but this is the meat of the game. Character sprites are in resource\textures\atlas and card images are in resource\images\capsule. Here are some of the more interesting graphics to come out of this.

Friday, December 14, 2012

Star Force MegaMan Sprites

You know what time I think it's for? A repost of the Star Force MegaMan sprite from EXE OSS. As you may recall, he's playable in the game and has a myriad of animations to accommodate old BN1 attacks. Some of the frames are also based on MegaMan's BN6 sprite, which Sol Cross MegaMan was retroactively based off of too.

Anyways, you can download the sprite sheet, the original sprite file, and the modified file that fits BN5/6 animations.

Thursday, September 27, 2012

Purist and Dubbed EXE WS Patches Available!

Thanks to Midnite, of TREZ, you can now download purist and dubbed versions of the EXE WS translation patch.

For those of you not familiar with the terminology, the "purist" version uses the original Japanese names, but translated in English. So everything is written in English as you all know, but characters and names are written out how they would be pronounced in Japanese. It's strange, but some people like it.

The dubbed version is in English and uses all the altered names which were done for the old NT Warrior anime that aired in the US. The dubbing was notoriously bad so I'll see if you can stomach that one.

Thursday, August 30, 2012

Rockman EXE WS Translation Now Available!

The Rockman EXE WS English Translation patch is now available for download. Check out this post on TREZ for more info.

Pick your download source.
TREZ
Ge.tt
MediaFire

Here is a full playthrough of the English version.

The second run of the game.

Saturday, August 18, 2012

EXE WS Debug Menu


Wow, I was surprised. This is the probably the first and only Battle Network game with a debug menu. My theory worked. If you somehow go to the 4th option on the title screen, you can access the debug menu. As always, GM's understanding of WS ASM is really helpful. The Debug Menu is really simple to access.

In the game, get to the title screen and push start to see the selections. In Mednafen, push Alt+D, then push Alt+3. In the memory editor window, push G and type in 10EB. At the cursor position, push Insert and type in 03. Push Alt+D to close the window. Now push A in the game to proceed (it doesn't matter where the cursor is).

tldr; Memory editor, go to 10EB, type in 03.

You should now be at the debug menu. It has a sprite viewer which I'm really excited for. There are lots of cool features in there you should look around for. In the map viewer, I found this to be interesting.
This map test lets you open any map, but with this silly running MegaMan animation just so they could get a feel for the map. The sprite, though, is a really old sprite of MegaMan. The colors seem to be more accurate, too.

This is really interesting, so have fun with it! Here is a video showing everything in it.

Thursday, August 16, 2012

Very late MMSF3 code

So I got a request earlier this week to create a code that lets you Multi-Noise with Rogue Noise. Apparently I lost all my MMSF3 notes, so I  had to find the values all over again. After I got the correct values, I was able to multinoise, but incorrectly. I had GM assist me in debugging the value to find the routine which checks if you are Rogue Noise. Changing the check or nullifying it allows you to Multi-Noise as Rogue Noise. The cheat worked and here is what the final code looks like.

Multi-Noise as Rogue Noise
94000130 FFFB0000
221309D6 00000000
D2000000 00000000

Oh, and this is also for Red Joker. I almost forgot there was some difference. To use the cheat, push Select during battle. It changes the routine that checks for Noise 0B to have it check 00, so you can Multi-Noise. Only downside is your buster doesn't change. You get the weaknesses and power-ups, though.

Wednesday, August 15, 2012

MMNT Chips

You know, the GameCube game. Had a couple of chips that didn't appear in any other game. I got the higher-res versions but it's unfortunate they purposely stretched the chips to a regular square.

Get them all here.

I've saved you the trouble and picked out the ones you're interested in anyways.