Wednesday, November 20, 2013

More X-Over stuff

New world and armor, so that usually means another archive update. Just use the link on the right. Here are some interesting preview picks from the past couple of months.

Wednesday, September 4, 2013

More X-Over Rips: Star Force Bosses

The Star Force world is open and with it, it brings many new cool boss sprites. Check out the new, updated archive which is now a team collaboration.

Previews after the break.

Saturday, July 27, 2013

EXE 6 Crossover Event Translated

If you've wondered what I've been up to the past 20-or-so days, it was helping in the brief EXE 6 Crossover translation. You can read more about this and download the patch directly over at TREZ.

This patch translates the Crossover scenario in EXE 6. Saves are included for you to play from the start of the event. Crossover Battle 2 is also fully translated and even lets you play with an English-patched Boktai 3. The EXE 6 patch is available in purist JP version and traditional EN version.

Friday, June 28, 2013

More Xover Stuff

World 8 came out today. With it, tons more content is added to the game. The updated archive contains more than 30MB of new content. There are dozens of cards from those 2 obscure crossovers with other similar games. There is a new armor and a MegaMan 7 stage with uninspired sprites.

Download it here!

Click for previews.

Thursday, May 23, 2013

More X-over Rips

With the minor update earlier this month and the more recent bigger update that added a new world, it's time for another archive update. There are some sprite previews after the break.

Thursday, January 24, 2013

Rockman X-Over Sprites

We finally got sprites from the game! By "we", I mean me, DjangoDX, GM, and Midnite. Remind me if I'm missing anyone. Especially, huge thanks to DjangoDX for actually having the game and getting stuff. Download all 90MB of sprites right now!

You can also view a few of the new arts in the TREZ Gallery (link on the right). Some of the battle sprites are very nice while others are silly-bad. We're still missing stages and possibly a few things here and there, but this is the meat of the game. Character sprites are in resource\textures\atlas and card images are in resource\images\capsule. Here are some of the more interesting graphics to come out of this.