First, it's not too fair, but here is what TeamBN started with.
Another problem I had personally with that art was the stigma attached to it. It's nice and pretty and properly represents TeamBN's cause, but after seeing this image at one point, it made me want to see it less. And besides, one way to let people know something has really changed is to make it really different.
Before I could even start on the banner, TeamBN needed a logo - a proper identity and look they could call their own. And more importantly, the logo had to fit inside a square pretty well. After all, it would most likely appear as avatars.
Any good logo starts off in black-and-white. It is said you're not always supposed to follow your first idea, but I insisted the "T" in Team extend downward. The BN part was a little more difficult.
However, the sharp line will stand out when reduced, which is also how people on Twitter will often see it. Then of course, I almost forgot the emblem on it which definitely makes it belong with Battle Network fandom. The extra dot pattern behind it simply gives the logo a fine glow presence without being overwhelming.
|Close-up of logo.|
Onto the banner, its communication was most important above all.
To avoid the issue with Twitter cropping off info, the info was fit into the center and reduced. It may also reduce excessive editing of the image. In the background, many screenshots of the games the Team has play can be seen. It includes: BN1, BN2, BN3, BN4, BN5, BN6, EXEWS, SF1, SF3.
I felt that the Teams achievements had to have a part in the banner. Their moments is what people keep watching it for. Some speed lines had to show up for a sense of speed as they are speedrunners. I imagined more lines, but those didn't end up prominent when I was done. I was also going to just use one of the many stock backgrounds I created but ended up removing it at the end since it wasn't needed.
So to wrap things up, the TeamBN people are great people. Help them out when you can and it's great that they're keeping Battle Network going - nearly 10 years after any of those games came out.