Wednesday, February 27, 2013

What's To Come

I'm getting lots of spam lately. Hopefully that has nothing to do with the lack of activity here. Sorry, but that's just how things are going to be for a little while longer. I keep reminding myself "It's still the MegaMan 25th Anniversary!" But it's becoming rather uneventful. What could possibly be done in 9 months? It doesn't even get the full 12 months? Fine, whatever.

So what's to come? TheSpeedGamers will be playing many games from the MegaMan series starting on March 8th. Here on TREZ, we will also be supporting the event and you can watch the stream with us. Read more on the TREZ Homepage. It should be an exciting 72 hours.

Also coming up, there's a TREZ-exclusive something to look forward to next month if everything turns out as planned. I'll probably drop hints here and there for hype. Keep checking back for more!

Here is one hint: Part of it will be my Motion Graphics final. This means certain criteria must be met.

Tuesday, February 12, 2013

MegaMan EXE in 8-Bit

What would MegaMan EXE look like as an NES 8-bit graphic? I decided to create this quickly.

Using the Classic series as reference, MegaMan should be about 24 pixels tall. Of course, this one is just a scaled down version of the BN6 sprite but some features are normally exaggerated to make visibility easier. As you may know, the NES supports 4 colors per sprite, one of which is transparent. What the Classic series does is use a separate OAM for the face that carries an additional 3 colors. Black is already used so it's basically introducing 2 new colors, the skin color and white, for a total of 5 unique colors. Same thing here.
It's an interesting experiment. Character design was clearly simplified in those times to compensate for limitations. The colors were also quite yucky but would have looked decent if 15 unique colors were allowed.

Sunday, February 3, 2013

Classic 1-Up Cameo in N1 Battle

Here's an interesting little easter egg I found in Rockman EXE N1 Battle, the Wonderswan Color port of MegaMan Battle Chip Challenge. As it turns out, the WS version is a heavily cut version of the GBA one, and an overall less interesting game. However, when hacking the folder to have removed chips show up, Hub Style's chip icon has become the 1-Up icon from the Classic MegaMan series!
To see it for yourself, get to the deck editing screen in the game. At 0xF38A, that is where pack data is stored. The format is easy to visualize: 00 FF is an empty slot. Write EA FF in one of them and check the pack list. The Hub Style chip should appear. All stats and sprites have been removed for removed Navis. Using it in battle switch you to a 0HP MegaMan that dies immediately.