The translation of Rockman EXE WS is now complete. Thanks to boco and GM hard at work this past week, all of the game's text is completely translated. I even had a full 100% playthrough of the game in English. Did you know the game has an actual story?
Anyways, besides a few bug, the patch is ready to be released. I anticipate the release to be Monday if everything goes well. In the meantime, here are a couple of pics to look forward to.
Also relevant. I figured out how to edit enemies in levels, thanks to GM. This way I could see the unused enemies behavior. Quite revealing and fascinating.
Just one of the funny things looking back at Google Translates of the translation of EXE WS. The project has moved along really well this week. Boco has managed really well. Hopefully I can post a larger update on the status of the project. It's definitely more than 80% finished.
Good news. We have translators. I really must thank Protodude for the plug. It really accelerated our translation progress by having it announced in a large spotlight. Thanks to translator, boco, the translation project anticipates completion soon. Even though the project is moving quickly, quality is still a priority and there will be plenty of quality checks. I will update at another major point in the translation process, whenever that may be.
As you already know, this is a translation project Greiga Master and I are working on which
aims to translate Rockman EXE WS, a platformer for the WonderSwan Color.
The game doesn’t have much dialog and the story seems to loosely follow
the anime. All the text archives have been extracted. We are still in
need of translators.
Wow, I was surprised. This is the probably the first and only Battle Network game with a debug menu. My theory worked. If you somehow go to the 4th option on the title screen, you can access the debug menu. As always, GM's understanding of WS ASM is really helpful. The Debug Menu is really simple to access.
In the game, get to the title screen and push start to see the selections. In Mednafen, push Alt+D, then push Alt+3. In the memory editor window, push G and type in 10EB. At the cursor position, push Insert and type in 03. Push Alt+D to close the window. Now push A in the game to proceed (it doesn't matter where the cursor is).
tldr; Memory editor, go to 10EB, type in 03.
You should now be at the debug menu. It has a sprite viewer which I'm really excited for. There are lots of cool features in there you should look around for. In the map viewer, I found this to be interesting.
This map test lets you open any map, but with this silly running MegaMan animation just so they could get a feel for the map. The sprite, though, is a really old sprite of MegaMan. The colors seem to be more accurate, too.
This is really interesting, so have fun with it! Here is a video showing everything in it.
So I got a request earlier this week to create a code that lets you Multi-Noise with Rogue Noise. Apparently I lost all my MMSF3 notes, so I had to find the values all over again. After I got the correct values, I was able to multinoise, but incorrectly. I had GM assist me in debugging the value to find the routine which checks if you are Rogue Noise. Changing the check or nullifying it allows you to Multi-Noise as Rogue Noise. The cheat worked and here is what the final code looks like.
Multi-Noise as Rogue Noise
Oh, and this is also for Red Joker. I almost forgot there was some difference. To use the cheat, push Select during battle. It changes the routine that checks for Noise 0B to have it check 00, so you can Multi-Noise. Only downside is your buster doesn't change. You get the weaknesses and power-ups, though.
Check this out! Saberman and Midnite just finished releasing their MMBN Gems - The Remastered Collection Album. It's a wonderfully remixed album of select Battle Network tracks. Each track has been enhanced to really enhance the instruments and produce a sound not normally possible on GBA hardware. I like it because it feels like a nice, subtle upgrade which is executed beautifully. Give it a listen by downloading it today!
Translating the game has its challenges. The biggest upside is the small script. Not much is said.
Here is how the new font looks like. It's the BN6 font. Proper commas and apostrophes have been added.
Here are some title screens I am planning to use for the game. Some old, some new, and I think it fits the game well.
Feedback appreciated. Still looking for a translator.
Contact me at email@example.com
I really must extend my sincerest thanks to Midnite and Prof. 9. They really helped me out towards the end and I regret not getting them involved sooner.
So please, check out the site. You will find brand new custom battle guides. I spent a lot time writing them to be very top quality. They far surpass the really old ones of years past. I also created 6 very unique wallpapers for download. Again, lots of time and effort went into those and I presented them in many sizes for maximum use. Finally, the Gallery. Though I also got to it late, it already has much more content than the old gallery ever had. Thanks to Midnite, the gallery is rich in valuable art assets collected for your use.
Less than 12 hours remain until TREZ's new home page launches. There was an issue with the countdowns and unfortunately the countdown at therockmanexezone.com is off by about 8 hours. The countdown over here and on the forum should be correct. Stick around the TREZ Chatbox for live feedback.
After all the work that's gone into it, I am really looking forward to community feedback towards the new site. Maybe some things that seemed like a good idea back in November didn't turn out so well. I will listen. But until then, let's hope the launch goes off well!
After a more in-depth analysis of the script, here is the first stage in the game fully translated to the best of GM and my ability. The story is predictable and closely follows the anime. Graphical text that doesn't use a table still needs to be translated.
The countdown is on! As of this posting, 10 days remain until the launch of the new TREZ Homepage. Work on the page quickly sped up this past month alone and I'm really excited for it. The new TREZ page is built on the Wordpress platform which should allow for a more up-to-date site. Some of the content is old and some of the content is new. I won't say much yet but I am confident that frequent TREZ users will begin to like this new home more and more.
In the meantime, I'll work on trying to launch the site with a bang. After all, it will be the forum's 6th anniversary. The timing is just perfect and I am excited!