I'm still at it with the backgrounds thing, which has really become more of a personal exercise as I try to match the official Capcom backgrounds in terms of quality.
Anyways, this time I played with Illustrator CS5's perspective grid tool. Its also one of those cool, relatively new 3D tools which I see seldom get used. So this time instead of trying to make 3D backgrounds in Photoshop (and its 3D tools do not get the job done here) I tried Illustrator for a clean vector approach. Here is what I came up with.
This is only just practice. For next time, I would take into consideration how the square patterns are made and placed. The glowing wireframes above and below should be further expanded so as to keep a consistent perspective appearance. They should also be directly above and below each other and not just slid across sloppily. Finally, how about some protruding beams? It would truly give it a grand, dynamic look.
But in the end, I've gotten familiar with tricks few people are familiar with which just puts me at an advantage I really need. I think no other tool could have done this better. The flexibility is all there and I'm ready to go further with it!