|They look much yellower in this game.|
If the value is a 01, that means there is no gold data this time around.
The next value over, 148B, is the identifier and tells the game which data to convert. Usually adding or subtracting 1 to this value will make it convert the other green data in the area.
And finally, the first value, 0E04. This is the reward. This follows a certain item format. 0E04 means the reward is CircusMan SP.
That's all there is to it. We haven't looked into getting data to always appear since it's still fairly rare. Until then, this certainly helps you find the data much quicker, since that was the point. Fun fact, gold data can still be set even if you're in a generic Comp not connected to the main Net. The data is wasted in this case since it's set and you can't get it normally.
Update: Thanks to Nol, a reward list has been compiled.
ProtoMan SP B
BlastMan SP B
DiveMan SP D
CircusMan SP C
JudgeMan SP J
ElementMan SP E
Colonel SP C
Hakushaku SP H