Saturday, May 19, 2012

BN5 Operation Battle PAs

Okay, this is an interesting find. I'm checking BN5's Operation Battle out more and I stumbled across the problem about Program Advances. In BN4.5, a series of the same chips won't make their expected PA. The same is true in BN5. Several PA combos were changed to accommodate Operation Battle and as far as I know, there is no documented list... until now.

Here is the full Operation Battle PA list.

LifeSword
Sword, WideSword, LongSword
Sword, WideBlade, LongBlade

TimeBomb+
TimeBomb1, TimeBomb2, TimeBomb3

PoisonPharaoh
BugBomb, Geddon3, Anubis

BodyGuard
AntiDamage, AntiNavi, Muramasa

CosmoPrison
Asteroid3, Asteroid3, CosmoManSP
Asteroid3, Asteroid3, CosmoManDS

WildBird
Katana1, Katana1, LarkManSP
Katana1, Katana1, LarkManDS

Football
MarkCannon2, MarkCannon2, GridManSP
MarkCannon2, MarkCannon2, GridManDS

PileDriver
GunDelSol3, GunDelSol3, DjangoSP
GunDelSol3, GunDelSol3, DjangoDS

BigNoise
Pulsar3, Pulsar3, ShadeManSP
Pulsar3, Pulsar3, ShadeManDS

GigaCannon1
Attack+10, Cannon, Cannon

GigaCannon2
Attack+10, Hi-Cannon, Hi-Cannon

GigaCannon3
Attack+10, M-Cannon, M-Cannon

SuperSpread1
WideSword, WideBlade, WideShot1

SuperSpread2
WideSword, WideBlade, WideShot2

SuperSpread2
WideSword, WideBlade, WideShot3

InfiniteVulcan1
AirSpin1, AirSpin1, Vulcan1

InfiniteVulcan2
AirSpin2, AirSpin2, Vulcan2

InfiniteVulcan3
AirSpin3, AirSpin3, Vulcan3

Boxer1
HotBody1, HotBody1, FireHit1

Boxer2
HotBody2, HotBody2, FireHit2

Boxer3
HotBody3, HotBody3, FireHit3

ShakeParade1
Voltz1, Voltz1, SparkShake1

ShakeParade2
Voltz2, Voltz2, SparkShake2

ShakeParade3
Voltz3, Voltz3, SparkShake3

CactusDance1
WoodNose1, WoodNose1, CactusBall1

CactusDance2
WoodNose2, WoodNose2, CactusBall2
 
CactusDance3
WoodNose3, WoodNose3, CactusBall3

Hyper-Burst
EnergyBomb, MegaEnergyBomb, Spreader

PitHockey
CannonBall, CannonBall, AirHockey

GreatYo-Yo
VarSword, VarSword, Yo-Yo



That should be the full list of Program Advances. This still puts the BN6 list at a disadvantage since it can't be used in an Operation Battle type mode.

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