Sunday, April 29, 2012

Enhancing Battle Network?

This past week, I've pondered on the idea of what an "enhanced" Battle Network could be like. I looked especially at their battles and noticed many things which could be shortcomings or just plain flawed. BN4's 6-character boss names is especially silly. The one that really prompted me to bring this up was MegaMan Battle Network 5. I mean, sure, it's a great milestone for the series because the game was starting to get really polished and refined. But some things just felt cut short and strange. Something will always feel wrong about the buster animation. The one-frame movement will always feel lazy. Even at the title screen, if a wireless adapter isn't detected, you have to wait a FULL 5 seconds before doing anything. That sucks. Thankfully the DS version of the game removed that silly pause, but left another. For battle encounters, it takes nearly 2.5 seconds JUST for the screen to fade into battle. It also jumps to black for some reason, making for some awkward contrast.

Because of this, I took it upon myself to correct these minor flaws. On the US Team ProtoMan version of the game, if you go to the following offsets and change those bytes, battles will go from taking 2.5 seconds to load, to just under 1 second.

080099A8 15
08009B92 15

And for the title screen, change this.

0803DB08 00

That definitely feels much more natural. The previous lag was simply unacceptable. Imagine all the time you wasted looking at artificial lag when playing that game? I can't.

1 comments:

Anonymous said...

Agree with you. I always have wondered why on EXE it stays for about 2secs in a black screen when fading to battles.

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