Well I'm on a roll now! After some shoddy ASM hacking, I was able to force the debug text from MMSF2 to load in the scenario which occurs at the start of the game. The picture is evidence that the debug text has been loaded. Now as soon as I find a modifying value, I will be able to test and display all of their effects. Wonderful stuff here! All that's left is MMSF1's debug. And if I'm lucky, this ASM trick could work for other file swap hacks for some mildly interesting results.