Thursday, May 12, 2011

Incomplete sprite in that new Ace Attorney game

So GM wanted to rip sprites from Ace Attorney Investigations: Miles Edgeworth. It was a tricky process with almost no documentation to help. He made a tool that ripped the backgrounds and character sprites. But I noticed something on Edgeworth's sprite.

It's the last frame in one of his walking frames. It seems they left in a previous version of the completed sprite in their. If you zoom in, you can see how they went from an outline with basic coloring, to the finished product. The head is already detailed since they just paste it on and work on the rest of the body. Shapes like the fluff in his shirt are crudely blocked in as a solid shape, then carefully shaded. Hands get shaded in. His left arm gets noticeable and proper anti-aliasing. It's an interesting find since I've been looking at spriting tutorial websites to help spriters on TREZ. I was correct for the most part, but this incomplete sprite sort of confirms what they were saying. Just outline the parts that need to change first. Then fill in the colors, and shade consistently. Seems like a lot of work, especially considering his sheet is about 6000px long and each line of animation is 88 pixels long and 256 pixels wide.

The sprite rip topic is at The Spriters Resource.
http://www.spriters-resource.com/community/showthread.php?tid=17344&pid=374907#pid374907

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