After months of little interest in starting the second file in my Megaman Star Force game, I finally found my DS and set everything up. Prof. 9 made a hard mode cheat months ago and insisted I try it out. So I finally got around to doing that and now I can play the game on a much harder difficulty. It's refreshing since I haven't played in months and it's just at the right difficulty for me.
This gives me ideas for my MMBN6 hard mode patch, which I will work on mostly during my break. Basically, the hard mode cheat speeds up all the enemies and gives them more HP. Very early in the game, it doesn't make that much of a difference except that you can't one-shot all the enemies anymore. I was unfortunate enough to encounter Taurus Fire Omega early in the game only shortly after the first chapter when I had about 200HP. Died in one hit because the attacks are just crazy fast. Speaking of fast, when I encountered the Wibbledee viruses (the Wide Wave attack) in the second area, I was quickly annoyed. The hard mode cheat speeds everything up in a way that breaks the Wibbledee virus. Its invincibility time becomes almost infinite and therefore becomes quite an annoyance to deal with. After the third 5-minute battle I decided to make a cheat that kills only the Wibbledee virus in battle.
Not to seem like a cheater, but it was getting really annoying and relied only on luck. Basically my code checks if Select and Down are pushed and if the virus is the Wibbledee class. If the conditions are true, its HP becomes 0. It's been a lifesaver since I've been using it.
Speaking of cheats, the cheats file Prof. 9 sent me also had a code that turns off edge-marking and enables anti-aliasing. The game looks great this way. If you see in the screenshot below, this is how the game normally looks like.