Thursday, November 4, 2010

A few more rips

I've gotten around to ripping a few more mugshots from EXE:OSS. I developed a technique that extracts the sprite data from a memory dump quickly.

All the rips were posted in the Sprites INC topic.
http://www.sprites-inc.co.uk/forum/showpost.php?p=331693&postcount=49

Now if only the game's custom LZ77 compression could be deciphered, more sprites could be ripped much faster. Not to mention that translation project could finally, you know, start.

8 comments:

LuigiBlood said...

A Translation Project has already begun.
http://i326.photobucket.com/albums/k425/LuigiBlood/OSS-FR/OSS-AreaEN.png
http://i326.photobucket.com/albums/k425/LuigiBlood/OSS-FR/OSS-Test3.png
http://i326.photobucket.com/albums/k425/LuigiBlood/OSS-FR/OSS-TL.png

mega rock.exe said...

But last I heard it hadn't even started. So what is this mystery compression?

LuigiBlood said...

Well, no compression at all yet i have found.
Also, the Translation Project, i'm doing one on my own.

LuigiBlood said...

Is EXE1 Text Format has been figured out? I found out that OSS have the same one.

mega rock.exe said...

Obviously it has the same format as the GBA game. Everything you've found out is already more than I have. I would assume the text is compressed in the overlay files which can't be fully decompressed. All of the main sprites are compressed there but no existing LZ77 decompressor can decompress them.

LuigiBlood said...

CrystalTile2 can fully decompress Overlays.

LuigiBlood said...

Question, do you have a Mugshot Value List from both EXE1 GBA and OSS ?

mega rock.exe said...

I don't, but I can make one. I've just been looking for characters based on memory.

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