Friday, October 30, 2009

Rockman EXE 6 Promotional Stickers

I remember back in 2006 in the Capcom-held MMBN6 tournament at Comic-Con (I went), they distributed imported stickers and Megaman X pogs.  Since then I preserved a full sheet of the stickers.  Everybody got 2 sheets.  The main reason I preserved them is for the promotional artwork on it.  I think a few people have seen it from a previous scan.  But this scan is in slight higher quality.  My scanner can't be too good if this is the best it gets.

Here is the full sticker sheet, unedited and in great condition.
Rockman EXE 6 stickers

It has 7 stickers on it.  Both Gregar and Falzar Beasts, their emblems, Lan/Megaman from the boxart, and small game title icons.  I put the game sticker on the back of my game cart, and it fits well.

I've also attempted to cut out the two images.  It is a definite fact that this one is in better quality than the current version in the TREZ Gallery.  I'll upload it there soon as well.
Cybeast Falzar and Gregar
And if for whatever reason, someone decides to extract the images themselves, clicking on the sticker sheet will bring up the high-quality version.  Just putting it out there.  Anyone can use this if they'd like.

Sunday, October 25, 2009

Rockman EXE Operate Shooting Star Colosseum Wallpaper

I'm sure you remember the hilarious picture that of the Rockman Colosseum that appeared a few days ago.  I thought it was so great that I had to make it into a wallpaper.  I remade everything so it could be made into a wallpaper.

It comes in all basic sizes.  Anyone can use it.

1600x1200
OSS Wallpaper

1280x960
OSS Wallpaper

1024x768
OSS Wallpaper

And because I'm such a nice person, I'm giving away the source too.  Game logo, PSD, SVG, and JPG included.
http://willhostforfood.com/access.php?fileid=91350

Wednesday, October 21, 2009

Map Importing stump

So I was able to make the maps AND I found a neat program that generates Tile sets and all that good stuff. Problem is, the game isn't taking the new maps so well. Here are some screenshots of the tedious process.  Nothing is final.


 It's very buggy at the moment.  I'm hoping to cover up the bad spots with flat sprites.  It might work.  Most of the map looks okay (with the exception to the palette)  I hope to figure it out soon and that the sprite importer is finished.  Only then can I FINALLY begin, even if it's 3 months too late.

Saturday, October 17, 2009

Megaman Sprite Vector

Upon request, I have vectorized Megaman's battle sprite. This is simply one of the ugliest things I've done. Sprites are very low-res and lack detail.

Here is the final product.
megaman exe sprite

As you can see, many shapes are either poorly defined or excessively round.
See, the thing about sprites is that they're not real. They always lack details from the original but we still perceive them as what they are. Compare the real illustrations with the sprite concepts and the differences are notable.

Here is an animation comparing the differences in battle sprites. That's what I mean.
Photobucket

And here is a smaller version of the vector drawing, but larger than the sprite.
Photobucket

Saturday, October 3, 2009

Project status?

Here is an update on the current situation.  I don't know how the map editor is going.  As far as I know, it doesn't even exist.  The sprite-making program should have been done a month ago but Greiga Master is being terribly uncooperative with it.  At this rate, nothing will happen.  I'm relying on unresponsive programmers and it's the last time I'm making that mistake.